2D Orthogonal Views in Blender – Part 2
Because of the danger of our eyes being fooled, we often draw an object in one 2D orthogonal view, move it into the correct position in a different 2D Orthogonal View, and cross-check in the third view…
Because of the danger of our eyes being fooled, we often draw an object in one 2D orthogonal view, move it into the correct position in a different 2D Orthogonal View, and cross-check in the third view…
A perspective view of an object means that the object appears as it would in reality. An orthogonal 3D view is a 3D view in Blender of an object which is NOT corrected for the perspective of the viewer…
Create your mesh with Ngons, Quads, and Tris. Good modelling is an art form. Then re-mesh the object to wind up with a mesh made of all quads…
A Startup file in Blender provides a starting template so that when you begin a new drawing, there are certain preset settings just the way you always want them for every drawing…
Clipping in Blender uses clipping-planes to hide details in front of our object of interest and also behind it. Different clipping planes can be set for each individual camera in the scene…
To change to working in millimeters in Blender, we need to change a few default values in different places.
Why does the Rotate command in Blender often seem to go wrong? Here’s how to Rotate an object correctly.
When we use a modifier to create an object, sometimes we can’t access the underlying geometry. Why?
Two ways to get a reference image into Blender and manipulate it.