Bevel with a Modifier – Part 2
In Blender, if we want to change our Bevel at a later stage, then we need to use a Modifier instead of the Bevel tool…
In Blender, if we want to change our Bevel at a later stage, then we need to use a Modifier instead of the Bevel tool…
At first glance, the easiest way to ascertain the size of an object in Blender is to select it and then look at the Dimensions in the Item tab of the “N” menu. This is a perfectly valid method – sometimes, but not always…
A Bounding Box is defined as the smallest rectangular box the object can fit in. All internal angles are 90 degrees.
Scaling an object precisely is easy. If you want to scale all dimensions by a particular known factor, it’s very intuitive…
How do you adjust your view of the model you are working on quickly? These tips get things done quicker:
A mesh cannot have a geometrically perfect curve like a 2D fillet – Instead a curved surface is made up of lots of flat faces. The more faces, the rounder the edge looks. Because of this, a different term is used – a Bevel…
Destructive modelling is a workflow where an operation cannot be changed later whereas Non-destructive modelling allows you to modify your operation at any time..
Grab selected vertices and move them using a modifier – a non-destructive operation. Is it possible to deform objects proportionally but still remain editable? Yes, you can use the hook modifier. The idea is that you can hook a set of vertices on the first object to a second separate object and then move or rotate that second object around…
Provided you don’t perform any other action or create anything if you press F9, the last parameter panel pops up again allowing you to modify your last action or creation.